Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari

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Richard Wagner, “Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari”
Wrox | 2008 | English | ISBN: 0470251557 | 284 pages | PDF | 4MB

The Safari-exclusive applications for iPhone and iPod touch assemble various elements, and this book shows you how to integrate these elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. You’ll learn to use existing open-source libraries in your code, imitate the overall look and feel of built-in Apple applications, and migrate existing Web 2.0 apps and sites to this new mobile platform. By the end of the book, you’ll feel untouchable as you create a custom mobile application from scratch.

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http://rapidshare.com/files/172278319/0470251557.rar

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK

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The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK
384 pages | Addison-Wesley Professional; 1 edition (October 25, 2008) | ISBN: 0321555457 | PDF | 3 Mb

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

Utilize views and tables

Organize interface elements

Alert and respond to users

Access the Address Book (people), Core Location (places), and Sensors (things)

Connect to the Internet and Web services

Display media content

Create secure Keychain entries

And much more

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

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Xcode 3 Unleashed

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Fritz Anderson “Xcode 3 Unleashed”
Sams | 2008-07-27 | ISBN: 0321552636 | 560 pages | PDF | 11,6 MB

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers..


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Taking Your iPod Touch to the Max

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Erica Sadun “Taking Your iPod Touch to the Max”
Apress | 2008-03-21 | ISBN: 159059987X | 213 pages | PDF | 5,7 Mb

Fast and fun to read, Taking Your iPod Touch to the Max gives you all the tips and techniques you could ever think of to make the most of your Apple iPod Touch. Erica Sadun is an expert at hacking devices to discover undocumented tricks, and this book reveals everything and more about the functionality of the iPod Touch. But before that, Sadun will give you the best, most efficient, and fun–to–read introduction to the basics of using the iPod Touch that you will ever find.

What you’ll learn

iPod Touch basics

E–mail using iCal

Surfing the Web with iPod Touch using Safari

Expanding the main menu using third–party software

Using iTunes, games, iBooks, etc.

Connecting to the TV and ripping DVDs

Hacking OS X Leopard to run apps on the iPod Touch

Getting contract–free VOIP

Saving on accessories and what you really need.

Who is this book for?

Anyone who has an iPod Touch and wants to get more out of it, learn how to connect to other devices, or tinker with it.

Related Titles

Taking your iPhone to the Max

Mac OS X Leopard: Beyond the Manual

Getting StartED with Mac OS X Leopard


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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

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Jonathan Zdziarski, “iPhone Open Application Development: Write Native Objective-C Applications for the iPhone”
Publisher: O’Reilly Media, Inc. | CHM | Number Of Pages: 280 | 2008-03-10 | ISBN: 0596518552 | 1.44 MB

Certain technologies bring out everyone’s hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the expressed purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski — one of the original hackers of the iPhone — explains the iPhone’s native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks. iPhone Open Application Development walks you through the iPhone’s proprietary development environment, offers an overview of the Objective-C language you’ll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone’s favorite iPhone features — graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device’s vast user interface kit. This book explains: How to access the iPhone’s underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhone’s core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apple’s new Audio Toolbox framework Advanced user interfacecomponents such as section lists, keyboards, and image manipulation The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow(R)-like album browser. This book is a true hacker’s book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple’s official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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